Saturday 14 February 2009

Help from a Youtube friend

while looking at realflow flood effects to get ideas on how i could produce a flood for my scene, i came across one which was awsome and outstanding. I had no idea how to produce this awsome little sequence but that was not going to stop me from finding out so i had to message this indivisual over youtube. Few days later and i gained a reply from him stating:

http://digital3d.altervista.org/Pic_emitter_1.jpg
http://digital3d.altervista.org/Pic_emitter_2.jpg
http://digital3d.altervista.org/Pic_emitter_3.jpg

In Alley scene I used two emitter (Pic emitter 1).

One for "big wave" and second little emitter for "boost" (Pic emitter 2). and splash (Pic emitter 3) and Daemon gravity.

I have placed this little emitter back of principal emitter.

Setting of emitter:

Emitter (little):
Resolution 5, Density 1500, pressure int 1.3, pressure ext 1.0, viscosity 2, particles 80000. speed 12 (for boost)

Emitter (big): all parameter equals of little, except particles limit 100000 and speed 6

Mesh paramert: Polygon size 0.02, Filter method yes, Relaxation 0.04, tension 0.1, steps 200.

One mesh in all emitter.

Important: for realistic result, you need a correctly scale.
I used Lightwave, but I think they are equal scale parameter in all software.

Important geometry scale setting. Big scale geometry more realistic wave, little spalsh etc...

Contrarily little scale are too large splash compared to the geometry.
In Lightwave good parameter is scale 4 or 5 for scene.


I hope to have helped

Good work for your project fuzzy101!!

Bye Adry

Here is his video of the realflow sequence
http://digital3d.altervista.org/Real_Flow_Alley_mov.mov

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